social agent
Simulating Generative Social Agents via Theory-Informed Workflow Design
Yan, Yuwei, Piao, Jinghua, Lan, Xiaochong, Shao, Chenyang, Hui, Pan, Li, Yong
Recent advances in large language models have demonstrated strong reasoning and role-playing capabilities, opening new opportunities for agent-based social simulations. However, most existing agents' implementations are scenario-tailored, without a unified framework to guide the design. This lack of a general social agent limits their ability to generalize across different social contexts and to produce consistent, realistic behaviors. To address this challenge, we propose a theory-informed framework that provides a systematic design process for LLM-based social agents. Our framework is grounded in principles from Social Cognition Theory and introduces three key modules: motivation, action planning, and learning. These modules jointly enable agents to reason about their goals, plan coherent actions, and adapt their behavior over time, leading to more flexible and contextually appropriate responses. Comprehensive experiments demonstrate that our theory-driven agents reproduce realistic human behavior patterns under complex conditions, achieving up to 75% lower deviation from real-world behavioral data across multiple fidelity metrics compared to classical generative baselines. Ablation studies further show that removing motivation, planning, or learning modules increases errors by 1.5 to 3.2 times, confirming their distinct and essential contributions to generating realistic and coherent social behaviors.
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- Research Report (0.64)
- Workflow (0.47)
- Instructional Material > Course Syllabus & Notes (0.35)
SEAR: A Multimodal Dataset for Analyzing AR-LLM-Driven Social Engineering Behaviors
Yu, Tianlong, Ye, Chenghang, Yang, Zheyu, Zhou, Ziyi, Tang, Cui, Tao, Zui, Zhang, Jun, Wang, Kailong, Zhou, Liting, Yang, Yang, Bi, Ting
The SEAR Dataset is a novel multimodal resource designed to study the emerging threat of social engineering (SE) attacks orchestrated through augmented reality (AR) and multimodal large language models (LLMs). This dataset captures 180 annotated conversations across 60 participants in simulated adversarial scenarios, including meetings, classes and networking events. It comprises synchronized AR-captured visual/audio cues (e.g., facial expressions, vocal tones), environmental context, and curated social media profiles, alongside subjective metrics such as trust ratings and susceptibility assessments. Key findings reveal SEAR's alarming efficacy in eliciting compliance (e.g., 93.3% phishing link clicks, 85% call acceptance) and hijacking trust (76.7% post-interaction trust surge). The dataset supports research in detecting AR-driven SE attacks, designing defensive frameworks, and understanding multimodal adversarial manipulation. Rigorous ethical safeguards, including anonymization and IRB compliance, ensure responsible use. The SEAR dataset is available at https://github.com/INSLabCN/SEAR-Dataset.
- Information Technology > Security & Privacy (1.00)
- Leisure & Entertainment (0.94)
Adaptive Thinking via Mode Policy Optimization for Social Language Agents
Wang, Minzheng, Li, Yongbin, Wang, Haobo, Zhang, Xinghua, Xu, Nan, Wu, Bingli, Huang, Fei, Yu, Haiyang, Mao, Wenji
Effective social intelligence simulation requires language agents to dynamically adjust reasoning depth, a capability notably absent in current studies. Existing methods either lack this kind of reasoning capability or enforce Long Chain-of-Thought reasoning uniformly across all scenarios, resulting in excessive token usage and inflexible social simulation. To address this, we propose an $\textbf{A}$daptive $\textbf{M}$ode $\textbf{L}$earning ($\textbf{AML}$) framework in this paper, aiming to improve the adaptive thinking ability of language agents in dynamic social interactions. To this end, we first identify hierarchical thinking modes ranging from intuitive response to deep deliberation based on the cognitive control theory. We then develop the $\textbf{A}$daptive $\textbf{M}$ode $\textbf{P}$olicy $\textbf{O}$ptimization ($\textbf{AMPO}$) algorithm to optimize the context-aware mode switching and reasoning. Our framework advances existing research in three key aspects: (1) Multi-granular thinking mode design, (2) Context-aware mode switching across social interaction, and (3) Token-efficient reasoning via depth-adaptive processing. Extensive experiments on social intelligence benchmarks verify that AML achieves 15.6% higher task performance than GPT-4o. Notably, our AMPO outperforms GRPO by 7.0% with 32.8% shorter reasoning chains, demonstrating the advantage of adaptive thinking mode selection and optimization mechanism in AMPO over GRPO's fixed-depth solution.
On the Feasibility of Using MultiModal LLMs to Execute AR Social Engineering Attacks
Bi, Ting, Ye, Chenghang, Yang, Zheyu, Zhou, Ziyi, Tang, Cui, Zhang, Jun, Tao, Zui, Wang, Kailong, Zhou, Liting, Yang, Yang, Yu, Tianlong
Augmented Reality (AR) and Multimodal Large Language Models (LLMs) are rapidly evolving, providing unprecedented capabilities for human-computer interaction. However, their integration introduces a new attack surface for social engineering. In this paper, we systematically investigate the feasibility of orchestrating AR-driven Social Engineering attacks using Multimodal LLM for the first time, via our proposed SEAR framework, which operates through three key phases: (1) AR-based social context synthesis, which fuses Multimodal inputs (visual, auditory and environmental cues); (2) role-based Multimodal RAG (Retrieval-Augmented Generation), which dynamically retrieves and integrates contextual data while preserving character differentiation; and (3) ReInteract social engineering agents, which execute adaptive multiphase attack strategies through inference interaction loops. To verify SEAR, we conducted an IRB-approved study with 60 participants in three experimental configurations (unassisted, AR+LLM, and full SEAR pipeline) compiling a new dataset of 180 annotated conversations in simulated social scenarios. Our results show that SEAR is highly effective at eliciting high-risk behaviors (e.g., 93.3% of participants susceptible to email phishing). The framework was particularly effective in building trust, with 85% of targets willing to accept an attacker's call after an interaction. Also, we identified notable limitations such as ``occasionally artificial'' due to perceived authenticity gaps. This work provides proof-of-concept for AR-LLM driven social engineering attacks and insights for developing defensive countermeasures against next-generation augmented reality threats.
Exploring the Effect of Robotic Embodiment and Empathetic Tone of LLMs on Empathy Elicitation
Darwesh, Liza, Singh, Jaspreet, Marian, Marin, Alexa, Eduard, Hindriks, Koen, Baraka, Kim
This study investigates the elicitation of empathy toward a third party through interaction with social agents. Participants engaged with either a physical robot or a voice-enabled chatbot, both driven by a large language model (LLM) programmed to exhibit either an empathetic tone or remain neutral. The interaction is focused on a fictional character, Katie Banks, who is in a challenging situation and in need of financial donations. The willingness to help Katie, measured by the number of hours participants were willing to volunteer, along with their perceptions of the agent, were assessed for 60 participants. Results indicate that neither robotic embodiment nor empathetic tone significantly influenced participants' willingness to volunteer. While the LLM effectively simulated human empathy, fostering genuine empathetic responses in participants proved challenging.
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
SOTOPIA-{\Omega}: Dynamic Strategy Injection Learning and Social Instruction Following Evaluation for Social Agents
Zhang, Wenyuan, Liu, Tianyun, Song, Mengxiao, Li, Xiaodong, Liu, Tingwen
Despite the abundance of prior social strategies possessed by humans, there remains a paucity of research dedicated to their transfer and integration into social agents. Our proposed SOTOPIA-{\Omega} framework aims to address and bridge this gap, with a particular focus on enhancing the social capabilities of language agents. This framework dynamically injects multi-step reasoning strategies inspired by negotiation theory and two simple direct strategies into expert agents, thereby automating the construction of a high-quality social dialogue training corpus. Additionally, we introduce the concept of Social Instruction Following (S-IF) and propose two new S-IF evaluation metrics that complement social capability. We demonstrate that several 7B models trained on high-quality corpus not only significantly surpass the expert agent (GPT-4) in achieving social goals but also enhance S-IF performance. Analysis and variant experiments validate the advantages of dynamic construction, which can especially break the agent's prolonged deadlock.
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- Workflow (1.00)
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Getting SMARTER for Motion Planning in Autonomous Driving Systems
Alban, Montgomery, Ahmadi, Ehsan, Goebel, Randy, Rasouli, Amir
Motion planning is a fundamental problem in autonomous driving and perhaps the most challenging to comprehensively evaluate because of the associated risks and expenses of real-world deployment. Therefore, simulations play an important role in efficient development of planning algorithms. To be effective, simulations must be accurate and realistic, both in terms of dynamics and behavior modeling, and also highly customizable in order to accommodate a broad spectrum of research frameworks. In this paper, we introduce SMARTS 2.0, the second generation of our motion planning simulator which, in addition to being highly optimized for large-scale simulation, provides many new features, such as realistic map integration, vehicle-to-vehicle (V2V) communication, traffic and pedestrian simulation, and a broad variety of sensor models. Moreover, we present a novel benchmark suite for evaluating planning algorithms in various highly challenging scenarios, including interactive driving, such as turning at intersections, and adaptive driving, in which the task is to closely follow a lead vehicle without any explicit knowledge of its intention. Each scenario is characterized by a variety of traffic patterns and road structures. We further propose a series of common and task-specific metrics to effectively evaluate the performance of the planning algorithms. At the end, we evaluate common motion planning algorithms using the proposed benchmark and highlight the challenges the proposed scenarios impose. The new SMARTS 2.0 features and the benchmark are publicly available at github.com/huawei-noah/SMARTS.
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AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society
Piao, Jinghua, Yan, Yuwei, Zhang, Jun, Li, Nian, Yan, Junbo, Lan, Xiaochong, Lu, Zhihong, Zheng, Zhiheng, Wang, Jing Yi, Zhou, Di, Gao, Chen, Xu, Fengli, Zhang, Fang, Rong, Ke, Su, Jun, Li, Yong
Understanding human behavior and society is a central focus in social sciences, with the rise of generative social science marking a significant paradigmatic shift. By leveraging bottom-up simulations, it replaces costly and logistically challenging traditional experiments with scalable, replicable, and systematic computational approaches for studying complex social dynamics. Recent advances in large language models (LLMs) have further transformed this research paradigm, enabling the creation of human-like generative social agents and realistic simulacra of society. In this paper, we propose AgentSociety, a large-scale social simulator that integrates LLM-driven agents, a realistic societal environment, and a powerful large-scale simulation engine. Based on the proposed simulator, we generate social lives for over 10k agents, simulating their 5 million interactions both among agents and between agents and their environment. Furthermore, we explore the potential of AgentSociety as a testbed for computational social experiments, focusing on four key social issues: polarization, the spread of inflammatory messages, the effects of universal basic income policies, and the impact of external shocks such as hurricanes. These four issues serve as valuable cases for assessing AgentSociety's support for typical research methods -- such as surveys, interviews, and interventions -- as well as for investigating the patterns, causes, and underlying mechanisms of social issues. The alignment between AgentSociety's outcomes and real-world experimental results not only demonstrates its ability to capture human behaviors and their underlying mechanisms, but also underscores its potential as an important platform for social scientists and policymakers.
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents > Agent Societies (1.00)
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- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.68)
A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios
Feng, Xiachong, Dou, Longxu, Li, Ella, Wang, Qinghao, Wang, Haochuan, Guo, Yu, Ma, Chang, Kong, Lingpeng
Game-theoretic scenarios have become pivotal in evaluating the social intelligence of Large Language Model (LLM)-based social agents. While numerous studies have explored these agents in such settings, there is a lack of a comprehensive survey summarizing the current progress. To address this gap, we systematically review existing research on LLM-based social agents within game-theoretic scenarios. Our survey organizes the findings into three core components: Game Framework, Social Agent, and Evaluation Protocol. The game framework encompasses diverse game scenarios, ranging from choice-focusing to communication-focusing games. The social agent part explores agents' preferences, beliefs, and reasoning abilities. The evaluation protocol covers both game-agnostic and game-specific metrics for assessing agent performance. By reflecting on the current research and identifying future research directions, this survey provides insights to advance the development and evaluation of social agents in game-theoretic scenarios.
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LLM-Augmented Agent-Based Modelling for Social Simulations: Challenges and Opportunities
As large language models (LLMs) continue to make significant strides, their better integration into agent-based simulations offers a transformational potential for understanding complex social systems. However, such integration is not trivial and poses numerous challenges. Based on this observation, in this paper, we explore architectures and methods to systematically develop LLM-augmented social simulations and discuss potential research directions in this field. We conclude that integrating LLMs with agent-based simulations offers a powerful toolset for researchers and scientists, allowing for more nuanced, realistic, and comprehensive models of complex systems and human behaviours.
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents > Agent Societies (0.65)